The dice board game of lies and truth has actually been popular in some parts of Asia for a long time. This is a very fun board game. Today, let’s introduce this board game dice game.
1、 Basic Rules of Dice Board Game
Firstly, each player holds five dice. A dice is a cube with six faces, each with a point count of ①②③③⑤⑥. The most important concept among them is that, in the absence of fasting, ① can represent any point of ②, ③, ④, ⑤, and ⑥. The core of the game is for players to take turns determining whether the previous person named Sic correctly described the number of dice in the entire game. If you think it’s correct, the next player will continue to call. If it is incorrect, you can choose to open it. For example, shouting 6 ③ from the previous house. You need to determine if everyone’s dice add up to a total of 6 ③. If you think there is none or if the previous party is not trustworthy, then you can “roll the dice”. If there are 6 ③ or more, he wins and you lose.
2、 Dice Calling Rules
Before starting the dice board game, we always agree on the minimum number of dice to be rolled. The minimum number of shouts is divided into three. The number of dice with a point count of ①, the number of dice without a point count of ① (zhai), and the number of dice with a point count of ① plus the number of dice points (non zhai).
Assuming there are 4 players, the most widely circulated default consensus is 4, 5, and 6. The meaning of ‘4’ is that the minimum number of dice to be rolled is 4, commonly known as’ head one ‘. And the meaning of 5 is that the minimum number of dice called out for dice ②, ③, ④, ⑤, and ⑥ is 5. It is commonly known as “Zhai”. The meaning of the last 6 is that the number of “how many to start shouting” commonly asked by others is the sum of the number of dice points ① and the number of dice points. Commonly known as’ wuzhai ‘. To speak human language, one must shout at least four times. Five fasting and six not fasting.
3、 Detailed Analysis of the Dice Board Game of Lies and Truth
The common consensus among two players is 2, 2, and 3. Common consensus among three players is 3, 4, and 5. The common consensus among four players is 4, 5, and 6. Common consensus among five players is 5, 6, and 8.
After determining the minimum number of calls. In the first game, usually one person is randomly designated or automatically volunteers to start shouting X Y (X is the number of dice, Y is the number of dice). For example, four players can shout out four ①, five ② fast, or six ② no fast. Then go clockwise or counterclockwise to the player next to you (the next player) and shout the number (dice). Assuming you are the next player, your action can be to agree with the previous player’s call for dice “add one”, that is, X+1 Y, or not follow the previous player’s call for dice X Z (Z>Y)/X+1 k (k is arbitrary from ② to ⑥), and then turn to the next player. If you do not agree with the previous player’s dice count, you can choose “open”, “split”, “accept two cups or not”, “bounce” or the previous player’s dice count X+3, which can be assigned to any player as the next player for dirty operations.
Specific situations listed:
The upper house can only call 6 ③, while the lower house can only call 6 ④ ⑤⑥ or 7 ② ③ ④ ⑤⑥. It is also possible to return to the 6 ①②③④ ⑤⑥ for fasting. When the previous player calls the dice as “zhai”, the traditional gameplay can double the number of dice to “break the zhai”. For example, if there are 6 ③ zhai, the player can call the dice as 12 ② ③ ④ ⑤⑥ not zhai.
4、 Noun Explanation
Smooth dice: Indicates that one has a dice count of ①②③③⑤ or ②③③⑤⑥ and needs to roll the dice again.
Single dice: Indicates that there are no identical dice that need to be rolled again.
Add one to the surrounding dice: All dice have the same number, that is, when there are five identical dice, the calculated number is six.
Head One: Refers to shouting as many players as there are in total.
Add one: Add one more dice on top of the previous ones. That is, X+1 Y.
Pozhai: synonymous with “anti zhai”, calling the number of dice as zhai. Doubling the number of dice can result in not being fast, i.e. X+X Y is not fast.
Dice opening: synonymous with “smooth opening”. Start the previous dice and calculate the points to determine the winner.
Splitting: The player who is not the next player or the next player requests to roll the dice. If you lose, drink twice.
Rebound: On the basis of the number of dice shouted by the previous team, add two X+2 Y to give the previous team a dice call. At this point, the upper house becomes the lower house, and the lower house continues to shout the dice in the opposite direction.
Two cups not acceptable: strongly disagree with the previous party’s call for dice count. Require dice players to drink two cups if they lose, and only drink one cup if they give up without counting the dice points.
Roll dice/dice cup: literally, usually requires a penalty drink to continue the game.
5、Call Dice Gesture
The use of gestures is generally used in noisy bars, nightclubs, or karaoke venues where it is difficult to hear the other person shouting dice clearly due to the noisy environment. It can also be used simultaneously to reduce ambiguity when shouting dice.
1-6 are relatively simple, just daily numerical gestures.
7 is to extend the index finger and thumb downwards.
8 is to extend the index finger and the middle finger and slide downwards in front of the nose.
9 is to extend the index finger and bend it, with the fingertip pointing downwards.
10 is to extend the fist.
11 is to first extend a fist, and then extend the index finger.
and so on.
Additionally, holding the thumb above the dice cup and extending it upwards is an addition. Slide your thumb sideways in the direction of your thumb to indicate ‘fasting’. Make wings with one hand and flap them around to indicate “rebound”. Use your hand as a knife to strike at the designated player, indicating ‘slash’. Extend your index and middle fingers and point them at the dice player to indicate ‘two cups’.