If d20 dice are not used and all values are definite, the game will lose its randomness and become a pure solution to mathematical problems. When the boss appears, they can quickly calculate the best battle plan, or they can’t even defeat it. This is disastrous for board games, depriving them of all suspense and fun. It’s equivalent to playing Landlord and Texas, which is absurd.
Why Choose D20 Dice?
The probability of both major success and major failure for D20 is 5%, which is relatively moderate.
Why do Electronic Games also like the D20?
Because there is a fixed audience. For DND players, the core gameplay and fun are both “role-playing”. Just like in the real world, you can try to become anyone. But it may not be possible to achieve your wish, you have to accept the manipulation of fate. The impermanence of fate is actually a pleasure in the process of playing. And game developers hope that players in front of the screen can also feel this joy. Experience unexpected plot developments. For example, during a team run, teammates throw consecutive big failures. It’s not actually an angry thing, but a huge joy. If the dice repeatedly use big failures to stop you from being a villain. Why not follow the trend and become a good person? The Enchanted Saint Warrior is full of emotions. At the end of the day, the joy for DND players is not just about completing levels, winning, or having a perfect ending. This is not something that everyone can accept. Many people play games just to win and achieve a perfect ending. The most important point is that there is no such thing as a “best choice” or “perfect ending” for a qualified CRPG that uses a dice rolling system. The sense of defeat mainly comes from the defeat in battle. Great success will not lead to your speedy communication. One or two major failures will not lead you to a bad plot branch.
What if I don’t like this D20 Set?
I just like the system in The Witcher 3 where clicking on an option can make the plot develop in the direction I want. What should I do? DND dice game also has two gameplay options: strategy and build. Taking Bode’s Gate 3 as an example, most conversations are judged based on 10. As long as the attributes and characteristics of the dialogue character are correct. With the support of potions and spells, throwing 2 or 3 or more will be successful. And battles can be planned in advance, occupying favorable terrain. Or set up roadblocks and traps. If you have time to study the system, you will also find that some builds are particularly abnormal. It will instantly turn the battle into mowing the grass. In real-life running teams, excellent DMs will improvise an additional plot after the team encounters a major defeat. Let fate take a turn for the better. Or timely release water during battles. For example, if he sees that a player really wants a certain divine equipment. But due to poor dice luck, I couldn’t get it, generally speaking. He will arrange another opportunity to obtain this equipment later.